Players could select from many races, jobs, and various tools, allowing for customization in the game.
The most distinctive feature of YGGDRASIL was its flexible system to allow players the freedom to make choices. However, there were statuses like hunger and thirst, which existed among players and the mounts they rode on in the game. Due to the lack of technology when the game was developed, facial expressions and artificial intelligence were not supported. Though the game was a complete virtual reality, it did not provide a sense of taste or smell and had a limited feeling of touch. YGGDRASIL required an exclusive console to play, which recorded logs for the week. In other words, the unique thing about YGGDRASIL was the incredible amount of freedom given to the players compared to any other DMMO-RPGs out there.
It was a game where all you were told was the controls before being thrown into the deep end. According to the developers' website, YGGDRASIL was a game of exploration and so many things were mysteries left unknown for players to discover on their own or in groups. YGGDRASIL was a DMMO-RPG released in 2126 by a Japanese developer.